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Starting point:

 

Creating high quality AAA games about philosopycal,moral and spiritual manners in a dark sci-fi theme combined with fast paced action and EDM music.

Ideas:

Robots

EDM

Dark art

Feminism

Choosing the Theme basen on ideas:  Gothic Science-fiction

What makes me excited?        

What is interesting for me?   

Artists: Esteo

https://www.artstation.com/esuthio

Artists: Nivanh Chanthara

 

https://www.artstation.com/nivanhchanthara

An example to show how to combine the elements.

Game: Nelo

Game: Warhammer 40k

Music: Disturbed - The vengeful one

Concept arts relevant to Gothic Science fiction

EDM examples to Listen

Artist: Brosik

Genre: Bass house

Artist: Zomboy

Genre: Dubstep

Artist: Skrillex

Genre: Drumstep

Artist: Various Artists

Genre: Industrial

Artist: Black Sun Empire

Genre: Drum and Bass

Femenisi: Creating an all female character game

Gothic Sci-fi:

A combination of gothic and science fiction genre, about a dark futuristic world, advanced technology, spritual manners.

Gothic science ficiton is a rare genre with lots of potentials and wide range of possibilities from high tech items to dark fantasy creatures.

Science fiction:

The futuristic fiction. About a world with advanced science, futuristic technologies, sometimes biology, space exploration, aliens.

Gothic:

The dark fiction. A world about gothic/dark arts, horror, gothic architeture, death, ghosts, and sometimes beauty.

Similarities:

Biopunk (monsters)

Steampunk (characters like dishonored)

Astronomy (stars)

The power of female characters

I found a lot of interesting points in these videos when I was creating the female characters for my game.

Customization

My first idea was about customisinzation but later I change it to creating a Pratice Range/Basement.

Weapons

Here I found some games which have the most creative weapons designs of all time and inspired a lot from these for my game.

Look Development

Example of how the world of my game looks like.

Prototype

This is a simple prototype I created in Ureal Engine with Blueprints.

(More details in GDD)

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